Hello all,
I would very much like to be able to "paint" some fallen leaves among my scene. I have successfully made and implemented a decal actor of fallen leaves but would like to be able to distribute them along the lines of foliage in the foliage editor.
Sooo, instead I imported a plane and put a fallen-leaves material on it (BLEND_Translucent, MLM_Phong) and then dropped that static object into Foliage. I now able to paint those fallen-leaves planes all around my scene. Cool!
Unfortunately however I am getting a great deal of Z-fighting in-game.
Clearly I'm doing something wrong. Am I on the wrong tack for distributing my leaves, or is it a matter of material settings to prevent my sorting issue?
Thank you very much for your time.
-Bumper
I would very much like to be able to "paint" some fallen leaves among my scene. I have successfully made and implemented a decal actor of fallen leaves but would like to be able to distribute them along the lines of foliage in the foliage editor.
Sooo, instead I imported a plane and put a fallen-leaves material on it (BLEND_Translucent, MLM_Phong) and then dropped that static object into Foliage. I now able to paint those fallen-leaves planes all around my scene. Cool!
Unfortunately however I am getting a great deal of Z-fighting in-game.
Clearly I'm doing something wrong. Am I on the wrong tack for distributing my leaves, or is it a matter of material settings to prevent my sorting issue?
Thank you very much for your time.
-Bumper
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