Hello, i built a model of a colosseum in 3ds max and imported it into udk.
I am wondering how i can use it as the mesh for the main level (i plan to use it as the battlefield for my game)
because if i drag it into the scene (even if i turn on the options for Collisions in the mesh's properties), my character just falls through the floor of the colosseum.
i was thinking if somehow there was a feature/option in udk that allows me to set-up my 3d model of the colosseum as the mesh for the level of the game, instead of inserting it into my game as "merely" a static mesh.
how do i do this? Cheers
I am wondering how i can use it as the mesh for the main level (i plan to use it as the battlefield for my game)
because if i drag it into the scene (even if i turn on the options for Collisions in the mesh's properties), my character just falls through the floor of the colosseum.
i was thinking if somehow there was a feature/option in udk that allows me to set-up my 3d model of the colosseum as the mesh for the level of the game, instead of inserting it into my game as "merely" a static mesh.
how do i do this? Cheers
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