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Image based reflections w/o ImageReflectionActors

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    That's the only way to use image based reflections, although I don't think you have to do anything with emissive channel to make it work.

    Other option for reflections is a render targets

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  • Image based reflections w/o ImageReflectionActors

    Hey, guys.

    I want to make a game environment with a high amount of imageBasedReflections, but the only way I know right now is: Make a material with bUseImageBasedReflection(true), then place an object with an emissive channel activated on it's material, then place in ImageReflectionActor in front of it so it reflects off the floor.

    How do I do it using other means.