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Using the builder brush

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  • replied
    Cameras in games don't work like human eyes. Perception will be a little off, even if you make everything exactly to real life scale. You have to make compromises in size and scale to look right, not be measured right.

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  • replied
    Well I changed the game type and made a room with the "correct" dimensions but it still seems really small to me, even when played as the character. The double size room seems more correct except it's too tall.

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  • replied
    To change the gametype you go to View - World Properties - Gametype and change it in there.

    The reason the camera may seem above the height of the player is that the camera eye height is a little higher than you would expect. You could either change it in script (not necessary) or just remember that your unreal character is 96 units

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  • replied
    How would I go about doing that exactly. And I doubled it and ran it in game and it seemed to look right to me. I just don't seem to understand why it was that small even though the conversions wen't over well.

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  • replied
    Also make sure that you set the In-Editor gametype in your level's worldinfo to UTGame. The default simplegame has a different eye(camera) height and it makes things look out smaller than they really are. It is only a perpective thing.

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  • replied
    http://udkc.info/index.php?title=Unreal_unit

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  • started a topic Using the builder brush

    Using the builder brush

    I'm trying to make a new room the size of my classroom. I measured the dimensions of the classroom and converted it to UU's using 16 UU = 1 foot but when I made the room it was at least twice as small as the actual room. I was wondering if that's not the actual conversion or does the builder brush use some other unit of measurement.
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