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Particles and DOF

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    Particles and DOF

    Hi
    how is it possible to use a particle system with addative unlit material that is works correctly with DOF. My particles look fine in front of a mesh but when seen against the background they blur out incorrectly..

    thanks

    #2
    I'm not sure there's a way that does it properly. UDK uses a depth pass to render DOF, and transparency doesn't work with depth passes.

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