Hey guys.. This question very likely will come across as too vague but, I'll ask it none the less.. Looking around the forums at some of the great post process materials being creating (bleach bypass, hdr tonemapping, depth based antialiasing, lens distortion etc.), iv been very curious about where to start in terms of creating these in the material editor.. My question is, what would be a good starting point, after researching the theory behind each effect, to begin trying to implement them as materials.
I am familiar with the material editor and am able to create some simple effects , such as depth based scene saturation, but I'm at a loss as to how to implement other common effects by manipulating the scene texture. Any input is greatly appreciated!
I am familiar with the material editor and am able to create some simple effects , such as depth based scene saturation, but I'm at a loss as to how to implement other common effects by manipulating the scene texture. Any input is greatly appreciated!
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