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1. kill pawn 2. take pawn away

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    1. kill pawn 2. take pawn away

    I started in the unrealscript programming section but i think this might even be possible just in the editor. First I want to kill the pawn. Then I want to take the pawn away.

    So one script kills the pawn, the second script checks to see if the pawn is dead than takes it away.

    #2
    When you say "take it away" do you mean remove the ragdoll from the world?

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      #3
      If it's an area you don't want the player inside of (or similarly if you want the player to die in the same zone) you can use a KillZVolume. Providing that the volume is what kills the pawn, it shouldn't produce a ragdoll in your world.

      EDIT

      Oh, actually, you don't even need to have the volume be what kills the pawn, as long as it's ragdoll ends up in the KillZVolume it will be removed.

      Hope that helps.

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        #4
        Not necessarily, you can have the volume be enabled and disabled at your will. You can do all this in the editor like you said - use Kismet.

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          #5
          You don't even need to use Kismet depending on the idea of your setup, you only need Kismet to enable/disable the volume.

          For example, a sequence that realises when a pawn has died and therefore enabling a KillZVolume that has been made and disabled, so that the ragdoll is then removed.

          Give us some more information and maybe you can get some more help.

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            #6
            If you want to do it in UnrealScript then I can't help you I'm afraid, but it's fairly simple to do in Kismet.

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