
this is a scene im nearly finishing up but i have some questions regarding lighting that is being done through an emissive texture.
the light in question is marked in yellow and its area of influence is outlines in red.
my first question is why does the area marked with yellow dashes receive light from this static mesh. its as if the building isnt blocking any of the light.
i was also wondering if there was a way to get the railing to shadow and this is marked in blue. i was able to get a shadow when i was using an actual spot light in the exact same position, but the lighting as a whole seems to be more realistic this way, only as i have said, the shadow is now gone.
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