Announcement

Collapse
No announcement yet.

Maya - fbx mesh more than one collision cube per model? !!SOLVED!!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Maya - fbx mesh more than one collision cube per model? !!SOLVED!!

    Im trying to create a custom collision mesh for a concave model.

    So according to all the info I can dig up, Im supposed to do this with several (deformed) cubes.

    But no matter what I do, when i export it from maya to FBX and imports it in udk.. I only get _one_ collision box.
    Or if I combine multiple collisioncubes in maya and export that I get the collision of the boundingbox of that!?!?!

    Can someone please explain how it is done..

    I can see lots of people are struggeling with this?

    #2
    Make sure you are using the proper naming convention
    UCX_Mesh name_1
    UCX_Mesh name_2
    UCX_Mesh name_3

    Comment


      #3
      Solved!

      Originally posted by DGlow View Post
      Make sure you are using the proper naming convention
      UCX_Mesh name_1
      UCX_Mesh name_2
      UCX_Mesh name_3

      okay I tested this...

      And it works!!

      it turns out that the key here is the '_' underscore before the numer!!
      to use UCX_name_1 UCX_name_2 etc. for the numbering, not just UCX_name1,UCX_name2

      Comment


        #4
        The fbx workflow was changed slightly from actorx

        Comment

        Working...
        X