I placed a Custom made Lens Flare in my level. I would like to know if there is a way to disable its Rotation. By rotation i mean....it keeps looking at me (i.e When i walk around, it rotates on its pivot). Is there any way to disable that?
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Lens Flare doubt
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If it didn't rotate then it would only look correct from one angle. I haven't messed with lens flares for a while, but there must be some setting to make it appear correctly, I haven't had the issue with lens flares intersecting before, so maybe it's supposed to be rendered differently, like a post process effect rather than like a physical mesh. I know games like Mass Effect use lens flares in similar situations as yours all the time and don't have that issue.
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Originally posted by Graylord View PostWhat if you set it to the foreground depth priority group? You'll find it if search for "Depth" in the placed instance's properties.
Originally posted by redbox View Postjust place single plane with that material
another way - use durectional flare, which works in specified angle.
Can you please explain about that directional flare.
EDIT: Single Plane material:
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directional flares created for spotlight sources, as searchlight, flashlight, headlight, etc.
it can be visible from specified angle.
http://udn.epicgames.com/Three/LensF...ml#Directional Lens Flares
you need multiply material's opacity with LensFlareOcclusion and, I think, LensFlareIntensity to make it work.
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Originally posted by redbox View Postdirectional flares created for spotlight sources, as searchlight, flashlight, headlight, etc.
it can be visible from specified angle.
http://udn.epicgames.com/Three/LensF...ml#Directional Lens Flares
you need multiply material's opacity with LensFlareOcclusion and, I think, LensFlareIntensity to make it work.
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