Hey all,
So I've been playing around with Nvidia's Apex physics lately and have to say that I absolutely love it, however I've been wondering specifically how it differs to the Fracture tool that comes built into UDK. I would imagine that the UDK fracture tool uses your GPU for acceleration as well so is Apex really any faster/better? Are there disadvantages to using Apex or rather advantages to using the built in fracture tool? (other than Radeon support)
One major drawback to full supporting Apex in a game would be that it would completely alienate any players who have Radeon cards. My buddy tried to play my test demo using Apex on his 5400HD card and after shooting 4 objects the game completely stutters. Also, would this be an issue on consoles? I don't believe that the PS3 or 360 would support Apex would they?
What do you guys think?
So I've been playing around with Nvidia's Apex physics lately and have to say that I absolutely love it, however I've been wondering specifically how it differs to the Fracture tool that comes built into UDK. I would imagine that the UDK fracture tool uses your GPU for acceleration as well so is Apex really any faster/better? Are there disadvantages to using Apex or rather advantages to using the built in fracture tool? (other than Radeon support)
One major drawback to full supporting Apex in a game would be that it would completely alienate any players who have Radeon cards. My buddy tried to play my test demo using Apex on his 5400HD card and after shooting 4 objects the game completely stutters. Also, would this be an issue on consoles? I don't believe that the PS3 or 360 would support Apex would they?
What do you guys think?
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