I've created a player character with a flashlight (a spotlight attached to an equipped "weapon"). When the light is active, it casts a spotlight on both BSP and Static mesh (as expected). However when I shine it onto a dynamic mesh (interp actor / kactor ) the objects appears either unlit or fully lit. It's not acting as I would expect it to.

I'm not doing anything special with my meshes. If you use one of the map templates and duplicate the center cube, convert one to mover, you can see how the dynamic spotlight affects the static and dynamic meshes differently.

My question is how do I get the dynamic meshes to accept the dynamic spotlight the same way the static meshes accept the dynamic spotlight?
Any help is greatly appreciated!