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Specularity only working with one light.

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    Specularity only working with one light.

    Hi all,

    I have a dominant directional light in my scene being used as a sun for the outdoor sections and several spot lights and point lights being used inside my building as interior lighting.
    The problem I have is that the specularity on my materials is only visible when shown in the dominant directional light. When a character is indoors, for example, they have no specular on their skin.
    I've had a search on several forums trying to find the answer to this issue but nobody else seems to have it! I'm hoping it's something simple that i've overlooked.

    Any help on this would be much appreciated.

    Thanks,

    Matt

    #2
    There's isn't too much you can do about it, however coding a custom LightEnvironment for your characters (for instance) will help quite a bit.

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      #3
      Is it supposed to act in this way? I cant see how having specularity from only one light source is a feature!

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