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    Crumbling Ceiling

    Ok, I made a fractured mesh of my ceiling and set a trigger for the player to activate. How do I set up the kimset where when the player activates the trigger the fractured mesh falls apart and falls to the ground. Thanks for any help!

    #2
    Place an RB_RadialForce actor above the ceiling, make sure it has 'causes fracture' checked in it's properties, then toggle it on when the player hits your trigger.

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      #3
      Originally posted by Shindawg View Post
      Place an RB_RadialForce actor above the ceiling, make sure it has 'causes fracture' checked in it's properties, then toggle it on when the player hits your trigger.
      Thank you very much!

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