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failing moveable pointlight

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    failing moveable pointlight

    Hey. I've put in a moveable pointlight, made the tint slightly orange, radius 1024 and brightness 2, yet it fails to illuminate several InterpActor's, within 512 radius of the actual light. How can I fix this?

    Picture:
    [shot]http://img840.imageshack.us/img840/531/helpty.png[/shot]

    #2
    hey... that's strange. from a far distance it seems to be visible. Why can't it be visible from close?

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      #3
      Originally posted by Anhrak View Post
      hey... that's strange. from a far distance it seems to be visible. Why can't it be visible from close?
      I had something simular today. At my map, it was because the light was inside a transparent object. If you got closer to it then the length of 3-5 scorpions, the light disapeared.
      I just made sure the light wasn't colliding with something and I got rid of the error. It wasn't a moving light though.

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        #4
        could you explain me how you prevented it from colliding?

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          #5
          please need help... >.>

          Comment


            #6
            Cmon... I needd to fix this error. Cant go further now!!!

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              #7
              bump.

              still waiting for help. It seems that it happens in the entire level, and recreating the level produces the same glitch. Cmon anyone.

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                #8
                Just make sure you don't have anything that is touching the light.

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                  #9
                  To avoid that, I've placed that light 100-150 below the actual mesh. But I'll look at this another time, I might very well be wrong. Thank you!

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