Announcement

Collapse
No announcement yet.

how to spawn the player after matinee sequence ended?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Thanks a lot that worked!

    Fascinating though, it worked exactly one time ^^ I only edited some tracks in matinee (added and removed a music track) and now, despite your given setup, it's not working anymore. Here's a screeshot, just in case:

    #


    /Ok nvm. Seems the naming differences from the node in the world and in kismet itself caused the problem. Now it works all the time as desired, thanks again.

    Leave a comment:


  • replied
    The player or a bot? If you've created a cinematic track in Matinee and "moved" the player to another part of the level you could use a teleport action. New Action - Actor - Teleport. Throw a Note into your scene where you want the player to be teleported (Actor classes - Uncatagorised - Note) and the destination will be the note, the target will be Player 0 (LMB + P)

    However if you wanted to spawn a bot, you use an Actor Factory, theres loads of tutorials on those.

    Leave a comment:


  • how to spawn the player after matinee sequence ended?

    Hi

    what do I have to connect to the matinee "completed" node in kismet to spawn the play at a specified spawnpoint?
Working...
X