Hello people!
I'm here to show You my Maya to UDK level exporter. It's called Ragnarok.
Ragnarok - Maya to UDK Level Exporter

Version 1.1
- Redesigned GUI, introduced tabs
- Tag text box will be auto set based on selection. If more objects are selected, the last will be used.
- Added support for removal of prefixes and suffixes in tag name upon selection
- Introduced 'Asset validation test' - tool to make sure objects are optimal for export to UDK
- Prepare for export' command will auto combine meshes if there's more than one, set pivot to world origin, freeze transofrms and delete history.
- Package Name is default name that will be applied upon creation of Ragnarok tag. Package names are now bound on object
Info, Instructions and Download
You can get more info and read istructions on my website here.
Share if you found it useful and leave comments what to fix, add or remove.
Thanks!
I'm here to show You my Maya to UDK level exporter. It's called Ragnarok.
Ragnarok - Maya to UDK Level Exporter

Version 1.1
- Redesigned GUI, introduced tabs
- Tag text box will be auto set based on selection. If more objects are selected, the last will be used.
- Added support for removal of prefixes and suffixes in tag name upon selection
- Introduced 'Asset validation test' - tool to make sure objects are optimal for export to UDK
- Prepare for export' command will auto combine meshes if there's more than one, set pivot to world origin, freeze transofrms and delete history.
- Package Name is default name that will be applied upon creation of Ragnarok tag. Package names are now bound on object
Info, Instructions and Download
You can get more info and read istructions on my website here.
Share if you found it useful and leave comments what to fix, add or remove.

Thanks!
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