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Matinee Camera not switching

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    Matinee Camera not switching

    Hi all

    I'm creating a cut scene for an isometric camera view game, which obviously involves changing the camera from the one spawned with the pawn/player controller to one placed in the world and animated in Matinee. My animations and triggers and whatnot are all working, but the view point does not switch - it remains with the custom camera. The problem is that I DO have a director track set in Matinee to the camera group, and the placed camera is linked into the camera group via Kismet. If I play the animation in matinee, it all works fine, but not in game.

    Help? Could there be something in script that I'm not overriding or overriding in error that prevents or resets the camera change? I wouldn't know where to begin looking though, so I've not posted any code.
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