I'm trying to put a button in the floor and set it up so that when a player stands on it, it sinks down and a matinee plays, and when they step off it, it rises back up and the matinee reverses. This really should be the simplest of tasks, but my button doesn't seem to be colliding with anything. I've set it to collide_blockall in the editor, I couldn't find a similar option in content browser. But I can walk straight through it and can't see a reason why. I have other, larger static meshes in the level that I can stand on safely. Is this a problem with the August 2011 build, or am I missing something?
Thanks.
Thanks.
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