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    Fractured Meshes

    I have been working a lot with Fractured meshes lately, and there are two things that I still do not understand.

    First- How do you make the fractured mesh pieces that break off have collision? Nothing worse to break the immersion than to walk through a piece of concrete.

    Second- How do you change fractured mesh lightmaps from vertices to textured? I recently have been getting an error and never did before.

    Any help that can be given here would be much appreciated.

    Shog

    #2
    Anyone have any advice on how to go about getting collision on the fractured pieces once they break apart? Very frustrating and I know it has to be something simple I am doing wrong.Please help.

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