Hi,
Using dynamic light with dynamic shadow set to LightShadow_Normal I encounter issue when the light is near to a wall and in other cases. This classical issue with shadowmaps is far more problematic when using dx11 mode than dx9 as you can see on the picture below.
I'm still trying to tweak the engine.ini but no result yet. The lack of documentation about all the shadow variables doesn't help but anyway I'm not sure I will solve the issue by this way.
I will not complain again about the stencil shadow volumes removed two year ago (am I?
), I just would like to know if this is an issue planned to be fixed or if there is something to set right to have nice shadows.
The question about fixing the issue in next build is legitimate as the samaritan demo promised super high quality shadows. If this is supposed to be implemented right now, as most feature from the demo, well, sorry but it sounds a bit like a bad joke.
Using dynamic light with dynamic shadow set to LightShadow_Normal I encounter issue when the light is near to a wall and in other cases. This classical issue with shadowmaps is far more problematic when using dx11 mode than dx9 as you can see on the picture below.
I'm still trying to tweak the engine.ini but no result yet. The lack of documentation about all the shadow variables doesn't help but anyway I'm not sure I will solve the issue by this way.
I will not complain again about the stencil shadow volumes removed two year ago (am I?

The question about fixing the issue in next build is legitimate as the samaritan demo promised super high quality shadows. If this is supposed to be implemented right now, as most feature from the demo, well, sorry but it sounds a bit like a bad joke.

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