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    Mesh paint mode

    Hello everyone! I have question about texture painting....Here's my problem

    Everytime I paint something on wall, it paints on other walls too. And since I exit painting mode editor crashes How can I fix that? And sorry for my
    bad English!

    #2
    It does that because the UVmapping overlaps, there's nothing you can do but use a different object.

    As for crashing, don't know.

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      #3
      ok...thank you!

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        #4
        you need 2 UV sets for you mesh. First set can be the same as it is right now (overlapping) but second set should not overlap. For a quick result you can generate second UV set in Mesh Editor window (just like for the light maps). But for the best results you should make it by yourself in 3D package.

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          #5
          No, what is happening is that he is painting over an existing texture in the content packages. That texture is used on that particular mesh's material, so it's updating every single one.

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