I didn't realise ambershee because the sly f*****s have changed the forum prefix from unpaid to paid in order to dupe people... So I just thought our comments on their thread had given them a change of heart.. Obviously not and they've made the thread even worse by changing the prefix...Outrageous !
I wouldn't want to work for them anyway Lex, I prefer working with a very small team rather than a big company
Email me and I'll send the Hover Harley Davidson...
If you've already read this message its because these forums are dying and they keep repeating messages and crashing each time I try to send this message
Email me and I'll send the Hover Harley Davidson...
If you've already read this message its because these forums are dying and they keep repeating messages and crashing each time I try to send this message
I'd like to hope I've got more of a chance in the Games Industry than the cardboard box guy. (:
Dedication and sheer hard work, plus talent and you're in ...... Everyone making games from whatever direction ultimately would like to work in the industry but you can still work on the sidelines in an indie studio ..
I'd like to think I have some chance at getting a job in the industry, I've spent about 5 years in Education following game art practices and now a BA (hons) in Games Design I also help teach about the Unreal Engine in Peer to Peer sessions, I don't reckon I'd leave this final year and have a job handed to me, I know I will have to put my heart and soul into proving my worth through, emails, letters, interviews, portfolio pieces and much more.
And although you may have talent in current tool sets, as everyone knows with UDK, you have to keep learning and updating your techniques to stay ahead, I remember stopping for about 6 months and came back to find out half of my methods were redundant along with a ton of new features I had no clue on how to use, although my final year Project is currently using the December 2011 Build of UDK, I downloaded the January Build just to update myself on it's simplegon mesh tool and updates to the unreal landscape tools and will continue to do so with the next builds.
Dedication, hard work and talent is indeed the key, and I wouldn't change it for the world.
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