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Light Shafts flicker issue on SceneCaptureReflectActor with TRT2D Material

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    Light Shafts flicker issue on SceneCaptureReflectActor with TRT2D Material

    Hey folks,

    I am encountering here an issue and I wonder if there is a fix for it.

    I noticed the following issue for my "SceneCaptureReflectActor" with a default "TextureRenderTarget2d" Material applied to it reflecting my scene. When I have "Light Shafts" enabled for my "DominantDirectionalLight" and I go closser to the "SceneCaptureReflectActor" plane, at a certain range the Light Shafts suddenly start to flicker excessively when looking around at the reflection close to the plane...



    I recorded this little youtube video to demonstrate the problem...

    So any one any ideas or suggestions ?

    #2
    same issue, and my mind will blow up cause i cant find any solutions, i cant turn off lightshafts just in reflec, i cant reflec unlit cause is totally ugly, please, anyone can help? thanks

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      #3
      Bump anyone?

      Comment


        #4
        Do you really need to get too close to reflect surface? It happens when you reach ~10-20 units before surface.

        Comment


          #5
          I personally use my reflections on water surfaces, so yeah I do :/

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