I'm thinking of manipulating small pools of liquid with point-gravity systems over a 3d level in first person.
I got the effect set up pretty neat, using a few barrels so far - But I just figured I have no idea how to create a watery looking object for this.
Is there any good examples of liquid physics in udk-games?
It doesn't need to be extremely "watery", something amongst the lines of "pixel junk shooter" -> Youtube link! would do plenty. (Watery physics starts from about 0:20 seconds)
Could squares of softbodies be the answer? I am not really sure what kind of system I would need to manipulated them (they need to get added together and splitted apart based on the physics..)
Anyone got any ideas whatsoever?
I got the effect set up pretty neat, using a few barrels so far - But I just figured I have no idea how to create a watery looking object for this.
Is there any good examples of liquid physics in udk-games?
It doesn't need to be extremely "watery", something amongst the lines of "pixel junk shooter" -> Youtube link! would do plenty. (Watery physics starts from about 0:20 seconds)
Could squares of softbodies be the answer? I am not really sure what kind of system I would need to manipulated them (they need to get added together and splitted apart based on the physics..)
Anyone got any ideas whatsoever?
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