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Speed Tree Optimization

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  • replied
    Also, one thing you should do is read the speedtree documentation which is included with UDK. It tells you everything you need to know about optimization. As a rule of thumb, you generally want to keep the poly count below 10k

    -SGM

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  • replied
    Speed Tree Itself has some sliders where you can control polygon count, and remember every material adds a pass / chunk, so you can't get away with less than 2 Passes, one for the trunk and one for the leaves, but you may want to put all your fruit leaves, LOD's etc.. on One UV Layout to reduce the impact....

    -Derek

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  • started a topic Speed Tree Optimization

    Speed Tree Optimization

    If been making some trees in speed tree and just imported them into UDK but it drops the frame rate but 10 for nearly every tree I put down. I have looked into LOD but hit a dead end, anyone have any ideas on how to fix this?

    Thanks
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