Announcement

Collapse
No announcement yet.

More (different) Bot Control issues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    More (different) Bot Control issues

    So I can do a lot with bots when I spawn them from triggers, but since I'm doing a multiplayer unreal mod I would like the bots that are spawned from the Unreal Main menu to follow the directions I set up in kismet. How do I make sure that the bots that are spawned at the beginning of the level by the UI are fed into my kismet object list?

    Right now there are no bots when I start the level and I hit a touch switch to add them in. As Kismet adds them to the level they are placed into team object lists that I set up in Kismet.

    However,when the player sets up the game and they choose how many bots and their skill level (in the normal UDK/Unreal interface), how can I make sure that those bots are added to my team object lists?

    Any help would be appreciated, thanks!
Working...
X