Originally posted by ankangronto
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FBX size
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whisper38 replied
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SethNemo repliedOk, thanks.Did that already, but it seems I need to scale it up way more.
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ankangronto repliedOriginally posted by whisper38 View Postyou can get maya full version free for thirty day trail.
Just scale it up in blender
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FBX size
Heyhey guys.
Just wondering, since I don´t seem to be the only one with this problem:
Since I can´t afford 3dsMax or Maya I´m using Blender to build my props. If I export to .fbx and import into UDK, the mesh has a very small scale. I could use the .ase exporter I downloaded, sure. But I´m still wondering if there is a way to get some better control over imported .fbx scale. Couldn´t find anything in the documentation on this. Also I´m fairly new to the overall topic (technical aspects of in-game modeling that is)Tags: None
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