Heyhey guys.
Just wondering, since I don´t seem to be the only one with this problem:
Since I can´t afford 3dsMax or Maya I´m using Blender to build my props. If I export to .fbx and import into UDK, the mesh has a very small scale. I could use the .ase exporter I downloaded, sure. But I´m still wondering if there is a way to get some better control over imported .fbx scale. Couldn´t find anything in the documentation on this. Also I´m fairly new to the overall topic (technical aspects of in-game modeling that is)
Just wondering, since I don´t seem to be the only one with this problem:
Since I can´t afford 3dsMax or Maya I´m using Blender to build my props. If I export to .fbx and import into UDK, the mesh has a very small scale. I could use the .ase exporter I downloaded, sure. But I´m still wondering if there is a way to get some better control over imported .fbx scale. Couldn´t find anything in the documentation on this. Also I´m fairly new to the overall topic (technical aspects of in-game modeling that is)
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