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    FBX size

    Heyhey guys.

    Just wondering, since I don´t seem to be the only one with this problem:

    Since I can´t afford 3dsMax or Maya I´m using Blender to build my props. If I export to .fbx and import into UDK, the mesh has a very small scale. I could use the .ase exporter I downloaded, sure. But I´m still wondering if there is a way to get some better control over imported .fbx scale. Couldn´t find anything in the documentation on this. Also I´m fairly new to the overall topic (technical aspects of in-game modeling that is)

    #2
    you can get maya full version free for thirty day trail.

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      #3
      Originally posted by whisper38 View Post
      you can get maya full version free for thirty day trail.
      Then what will he do after thirty days?

      Just scale it up in blender

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        #4
        Ok, thanks. Did that already, but it seems I need to scale it up way more.

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          #5
          Originally posted by ankangronto View Post
          Then what will he do after thirty days?

          Just scale it up in blender
          30 Tage maya war nur ein Gedanke, aber ich würde gerne helfen, mit der Skala Problem, wenn er nicht innerhalb der 30 Tage abgeschlossen werden kann.

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