Hi,
I'm just starting with UDK and other things (more like hobby) and i'm going through tutorials atm.
After making map in L3DT i exported Highfield layer as RAW 16-bit file. But after importing it to TerreSculptor strange things happening. Please look on pictures attached. All high points going under map :/
I don't know why, and couldn't find anything in help of these programs.
If someone will know a reason please let me know. Its just simple small test map for my game.
Or maybe you know better programs to make terrain with heigh and weight masks?
Pictures:

render in TerraSculptor:

Happend with any map im trying to do this way. Problem is when i have high point on mid of map :/
Thanks for any help.
I'm just starting with UDK and other things (more like hobby) and i'm going through tutorials atm.
After making map in L3DT i exported Highfield layer as RAW 16-bit file. But after importing it to TerreSculptor strange things happening. Please look on pictures attached. All high points going under map :/
I don't know why, and couldn't find anything in help of these programs.
If someone will know a reason please let me know. Its just simple small test map for my game.
Or maybe you know better programs to make terrain with heigh and weight masks?
Pictures:

render in TerraSculptor:

Happend with any map im trying to do this way. Problem is when i have high point on mid of map :/
Thanks for any help.
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