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Help, Impact sound/effect on physicsasset! :O

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    Help, Impact sound/effect on physicsasset! :O

    Hi there, been a while since my last post but we have come upon yet another problem that is probably just us doing something wrong! The thing is that I can't for the life of me figure/find out how to get impact-effets/sounds to work on physical materials assigned to a skeletalmesh's physicsasset (using a staticmesh as a rigidbody works though)! All the other parameters work (density, friction etc.) but, well those specific things just won't work! Our Player-pawn is physically driven, so perhaps I need to make sure the physicsasset has bNotifyRigidBody checked?

    Thanks for any help you can give us!// Sky - The Elemental Windmill ^-^

    #2
    Bump, is there some special procedure one has to perform in order for it to work in this fasion as opposed to just applying it in the same way as with static meshes?!

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