So I've been messing around with getting the new DX-11 Image Based Reflections on my reflective materials. I'm a somewhat big fan of cube maps, since you can bake them out and then manipulate them in Photoshop, to blur or alter static reflections etc... so that being said, how do you do Reflections with the image based system on a semi transparent object like a glass pane on a phone booth. ? Say with Etched Glass or something... although right now I'd settle for reflective glass...

To Illustrate my issue, and to show that I have DirectX11 Properly Setup, here's my example...



Any Ideas ?
Oh, And Cube Maps are Broken in DX11 UDK...