Hi everyone, I have just learnt how to do realtime reflections but is there any way to exclude certain objects(like the player) from being reflected?
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Excluding player from realtime reflections
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I don't think it will be possible. I can only think of creating a dynamic opacity mask and doing some heavy renderpass trickery, which just isnt possible with a simple material, as you cannot layer camera renders.
There might be a different way that works, but I can't think of any. But I am by no means the expert on this.
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