Hi forum,
I've just jumped into UDK so I don't know the majority of its features yet, but here's a problem I've run into. I'm trying to use a picture a friend gave me so I can base my level off it. I'd like to import the picture directly into UDK and place it on a panel-like surface so I can use it like a blueprint. However, the Engine won't allow me to import the file. I tried resizing it to 512x512 as this was the closest match, but no results. I also tried importing it as a '2DTexture' as the unevenly sized textures that are already in the Engine (such as the '__Deathmatch' texture) are using this format, but that too didn't help. Furthermore I tried importing the image as a BMP and a PNG to see if it was the file type messing things up. Then I tried first creating a material and then dragging the image onto it, but to no avail.
The error I keep getting is simply 'Import failed'. I have not touched any import settings.
I'm sure it's just something really simple that I've missed, but I can't seem to figure out what that simple thing is.
Just for clarity's sake: I'm trying to import a picture, not a texture. I just want to place the image on a flat panel.
I tried Googling, tried the forum search, tried finding a tutorial/topic in the official documentation, but came up with nothing. Sorry if this has been asked before and if I should have looked harder - please give me the link to the correct topic/location if this is the case.
Thanks a bunch,
Shrooblord
PS
Here's the pic.
http://img690.imageshack.us/img690/4482/yayb.png
I've just jumped into UDK so I don't know the majority of its features yet, but here's a problem I've run into. I'm trying to use a picture a friend gave me so I can base my level off it. I'd like to import the picture directly into UDK and place it on a panel-like surface so I can use it like a blueprint. However, the Engine won't allow me to import the file. I tried resizing it to 512x512 as this was the closest match, but no results. I also tried importing it as a '2DTexture' as the unevenly sized textures that are already in the Engine (such as the '__Deathmatch' texture) are using this format, but that too didn't help. Furthermore I tried importing the image as a BMP and a PNG to see if it was the file type messing things up. Then I tried first creating a material and then dragging the image onto it, but to no avail.
The error I keep getting is simply 'Import failed'. I have not touched any import settings.
I'm sure it's just something really simple that I've missed, but I can't seem to figure out what that simple thing is.
Just for clarity's sake: I'm trying to import a picture, not a texture. I just want to place the image on a flat panel.
I tried Googling, tried the forum search, tried finding a tutorial/topic in the official documentation, but came up with nothing. Sorry if this has been asked before and if I should have looked harder - please give me the link to the correct topic/location if this is the case.
Thanks a bunch,
Shrooblord
PS
Here's the pic.
http://img690.imageshack.us/img690/4482/yayb.png
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