So I have a material that is going to be placed on a bsp wall. almost all of the wall I want to be normal and be affected by surrounding lights but one little strip of the wall at the bottom I want to be emissive. Does anyone know how to do this? I split the part I want emissive off the rest of the material in photoshop and then put the two textures in udk and opened the material editor and placed in my two materials and just connected the top portion of the wall to diffuse and the emissive part to emissive. Well when I do that the emissive takes over the whole texture of both parts making the entire texture emissive. That isnt what I want. Can anyone help please? I dont want to model a seperate piece an add geometry to my scene to get the emissive effect if I don't have to, I want to make a two part material. Please an thanks for your advice!

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