Announcement

Collapse
No announcement yet.

SoundCues: Random - do not work

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    SoundCues: Random - do not work

    Hi,

    I have a problem with SoundCues in UDK.

    This is how this basic sequence:

    sounds when put to the map, after clicking Play From Here:
    http://www30.zippyshare.com/v/51890683/file.html (3rd second)

    These are status announcer countdown sounds: "One" "Two" "Three" etc.

    This SoundCue should be: "One" or "Two", but it's "OneTwo" after being added to the map - 'Add AmbientSound'.

    Another sequence:


    Just looping through random sounds. It sounds how it should sound in Content Browser-'Play Sound', but hear what madness it produces when added to the map:
    http://www12.zippyshare.com/v/5459014/file.html


    The sounds are OK in ContentBrowser and UDKGame, but not if you want to preview them in UDKEditor by Play From Here. What's wrong?

    I tested on diffrent versions: March-OK; July, September-Bug.


    Can it be fixed in any way, by choosing some option from menu or sth?

    #2
    ----UP!----

    Comment


      #3
      Hmm, sounds like a problem with calling the cues. What is calling the sounds? Where is the timing between sounds?

      I guess it's hard for me to understand what you're trying to accomplish.

      I wouldn't use ambient sound for an announcer counting random numbers if that's what you want. I would do a looping delay with a playsound targeted to the player set at the delay you want the pause between counts. Every time it calls the cue it will pick a random one and one at a time.

      Also i dont think you need the looping node in that second pic if you go the playsound route.

      Comment

      Working...
      X