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Door will open but not close

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  • Door will open but not close

    I am using am using kismet, mattinee and a use trigger to activate and work the door. It opens but will not close. Trigger unused is set to reverse while use is set to play. So, what am I doing wrong?

  • #2
    Did you set he max trigger count to 0. (Will make you use/unuse it forever)

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    • #3
      Originally posted by TheAgent View Post
      Did you set he max trigger count to 0. (Will make you use/unuse it forever)
      Yes, I have. So, this cannot be the case. Some further help is needed.

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      • #4
        Help me for god sake please.

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        • #5
          what exactly do you want to achieve? Kismet Screenshot would be helpful.

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          • #6
            Look on YouTube it is there.

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            • #7
              Originally posted by Phen0mM0dz View Post
              Look on YouTube it is there.
              A link, please. Where?

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              • #8
                Originally posted by SethNemo View Post
                what exactly do you want to achieve? Kismet Screenshot would be helpful.
                Already told you a door that will open and close on the E command key.

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                • #9
                  And that can be done many ways, show or explain your setup.

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                  • #10
                    Look it up bro life doesn't just hand you stuff.

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                    • #11
                      Originally posted by GentlemenGraphics View Post
                      Already told you a door that will open and close on the E command key.
                      Actually you didn´t. Your first post could also imply that you want a door that closes by itself once fully opened. Anyways, the setup for both things is very basic. The last time I used Kismet for stuff like this was through using a bool, a toggle and a compare node. It´s been a while though.

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                      • #12
                        Originally posted by SethNemo View Post
                        Actually you didn´t. Your first post could also imply that you want a door that closes by itself once fully opened. Anyways, the setup for both things is very basic. The last time I used Kismet for stuff like this was through using a bool, a toggle and a compare node. It´s been a while though.
                        Could you talk me through it; please? I am making a horror game and I want doors to be open and so the player must close them to survive longer and if he can not open it again or it will open 2 seconds after he closes it it will ruin the game so the player must have full control over all of the doors. A simple explanation is all that is required. PLEASE???

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                        • #13
                          Have you watched to 3d Buzz tuts? If not I suggest you do. They explain allot of what you are asking. This is a very simple solution, that with a little work and searching from your end you could finish all on your own. It is not that we do not want to help. It is that we are trying to help you help yourself.

                          That being said. If you want the door to stay closed, until the person wants to open it, you must set the 0 times used to 0 so it is infinite in the switch properties. Also, I am going to suggest you create a Actor class for the doors in Uscript. This is so you do not have to create a crap load of kismet for your level. You will have allot more control over the way they act. It is only 1 class, and should not be too hard to figure out. Then all you have to do is replace all the doors with that actor and your level is ready to go.

                          Lee

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                          • #14
                            Originally posted by GentlemenGraphics View Post
                            I am making a horror game and I want doors to be open and so the player must close them to survive longer and if he can not open it again or it will open 2 seconds after he closes it it will ruin the game so the player must have full control over all of the doors.
                            Holy run on sentence Batman!

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                            • #15
                              You have all wasted my time. I guess I will have to configure the doors to open/close the reverse seconds after.

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