No announcement yet.

"Local" Position offset

  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Figured it out.
    In case anyone else was curious it was as simple as adding a Transform expression with source as world and destination as local.

    Leave a comment:

  • started a topic "Local" Position offset

    "Local" Position offset

    I am wondering if anybody has ever done anything like what I am trying to do now.

    I set up a material that utilizes the World Position Offset. I use vertex color to adjust the "waviness" of the vertices.
    The problem I got is that (obviously) the waviness is in world space, meaning if I copy and rotate the object the movement no longer moves in the same direction from the object.
    I could always repaint the object but I am trying to set it up so that people can easily copy and move the objects around once they are painted.

    So I am trying to find a way to make the offsets move in local space. Is that even possible?

    Thanks in advance!