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Spawning new AI when old AI dies using Kismet

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    Spawning new AI when old AI dies using Kismet

    Hi guys,

    OK, 1 problem goes, another appears...

    As per the title, I have done a kismet config, but it is not working.
    Any sugestions please.
    I would like 1 enemie live, then when one is killed, another to spawn in a selected location.



    Thanks.
    Will.

    #2
    Tried to answer this in your previous post under Unrealscript. Check there.

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