Hello Community,

I'm working on a couple of levels for the iOS and I'm trying to figure out what precompute visibility volumes do exactly. I tried placing a couple in my levels (enabled it in world properties and set cell size to 100) but I didn't really notice any difference. I'm currently using maxDrawDistance on my static meshes to reduce the render load but I was hoping precomute visibility volumes might also help.

I read this: http://udn.epicgames.com/Three/Preco....html#Overview

But failed to see a difference. Can someone explain what they do exactly, how they should be used?