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    Complex Mesh Lighting

    Hi, I am trying to work with a mesh that is almost hitting the 60,000 verts mark. When I build all with it the lighting Swarm Agent takes forever, and is basically stuck at 83.33%. So am I missing something or is that what happens in large levels? Somehow I doubt that 60,000 verts is a lot for even a medium level...

    #2
    Are you talking about one mesh or the entire level?

    It also depends on how many lights you have, your lightmap resolution, and the physical size of the level.

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      #3
      If it is a single mesh you are talking about definitely break it up to smaller chunks then place them back together in the editor.

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        #4
        Thanks for replies, my mesh was not closed off on all sides, it works good now since I patched it

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