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    Tiled textures slightly off

    I am having a problem texturing a corridor in a level.

    Using a tiled texture I have been able to line up the texture nicely but every so often, I get two faces that are slightly off and I cannot adjust it in UDK to line up correctly. Is there anything that can force it to line up? The attached image is the problem I am having.


    #2
    Anyone? Any idea how to fix this?

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      #3
      Well either the texture doesn't tile or your UV map for the corridor wall is off. Or if you're using BSP you have rotated the surface material a bit.

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