Announcement

Collapse
No announcement yet.

Tree .srt does not appear in the Editor

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    It is very important post for now did not know that the integration had SpeedTree with UDK.
    But I will use the filter to find. Maybe I should make the process through simple configurations (keeping low size to process).
    Thanks everybody for the help!

    Leave a comment:


  • replied
    did u type something in ur search bar? it filters all objects... very annoying...

    Leave a comment:


  • replied
    What do you mean with "click in speedtree file"?
    Actually is when the green object in content browser calling "SpeedTree".
    This file were created when I import the .srt file.

    Leave a comment:


  • replied
    What do you mean with "click in speedtree file"?

    You need to open the package you imported the speedtree model to.

    Leave a comment:


  • replied
    What options did you use to compile it?
    Ok, that all what I did exactly in this order:

    1 - First I created the tree in SpeedTree Modeler using the options of modeling in "Generation";
    2 - I imported the textures and insert the materials in model;
    3 - In "Level of Details" I insert some valors about 250 to the size be more light;
    4 - I saved in .spm format;
    5 - In SpeedTree Compiler > In "Billboard Atlas" I active "Merger into textures";
    6 - Put a directory in "Output Folder";
    7 - And click "Start Compilation (F7)" saving in .srt format;
    8 - Import the file to UDK (like a SpeedTree file);

    Now when I click in SpeedTree file nothing there.

    Leave a comment:


  • replied
    What options did you use to compile it?

    Leave a comment:


  • started a topic Tree .srt does not appear in the Editor

    Tree .srt does not appear in the Editor

    Hi! I created a object mesh in SpeedTree Modeler and compiled in SpeedTree Compiler with .srt format.
    But does not appear in the UDK Editor when I click, why?
    The mesh is a simple tree that I create in a tutorial.
Working...
X