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Tree .srt does not appear in the Editor

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    Tree .srt does not appear in the Editor

    Hi! I created a object mesh in SpeedTree Modeler and compiled in SpeedTree Compiler with .srt format.
    But does not appear in the UDK Editor when I click, why?
    The mesh is a simple tree that I create in a tutorial.

    #2
    What options did you use to compile it?

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      #3
      What options did you use to compile it?
      Ok, that all what I did exactly in this order:

      1 - First I created the tree in SpeedTree Modeler using the options of modeling in "Generation";
      2 - I imported the textures and insert the materials in model;
      3 - In "Level of Details" I insert some valors about 250 to the size be more light;
      4 - I saved in .spm format;
      5 - In SpeedTree Compiler > In "Billboard Atlas" I active "Merger into textures";
      6 - Put a directory in "Output Folder";
      7 - And click "Start Compilation (F7)" saving in .srt format;
      8 - Import the file to UDK (like a SpeedTree file);

      Now when I click in SpeedTree file nothing there.

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        #4
        What do you mean with "click in speedtree file"?

        You need to open the package you imported the speedtree model to.

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          #5
          What do you mean with "click in speedtree file"?
          Actually is when the green object in content browser calling "SpeedTree".
          This file were created when I import the .srt file.

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            #6
            did u type something in ur search bar? it filters all objects... very annoying...

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              #7
              It is very important post for now did not know that the integration had SpeedTree with UDK.
              But I will use the filter to find. Maybe I should make the process through simple configurations (keeping low size to process).
              Thanks everybody for the help!

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