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    dynamic static mesh lightning

    Hey guys. some noob q.
    if table's static everything's fine of course
    but when set to "become dynamic"...

    table changes lighting
    and player able to go through the mesh

    same with the deco boxes in udk's Examplemap

    maybe i shouldn't use static mesh?
    kactor instead?

    the ultimate goal is to make all objects like furniture, hanging curtains, electronics, garbage ect. dynamic.
    life in hl2 for example

    thank you in advance
    sorry. my english is bad

    #2
    u could try physics assets.

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