Hello
I'm using FBX mesh format ( exportet from Blender 2.59 ) for static meshes in my project, so I build my level walls and collision meshes that are arround the walls now in UDK mesh editor I setup simple collision volumes for collision meshes, now I wish to hide my collision meshes in gameplay. So I wish to have that collison meseh inside the level to ensure proper collision but I don't wish to render them, how I can achive this.
Thanks.
I'm using FBX mesh format ( exportet from Blender 2.59 ) for static meshes in my project, so I build my level walls and collision meshes that are arround the walls now in UDK mesh editor I setup simple collision volumes for collision meshes, now I wish to hide my collision meshes in gameplay. So I wish to have that collison meseh inside the level to ensure proper collision but I don't wish to render them, how I can achive this.
Thanks.
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