Originally posted by utech
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To create custom collision, check out this tutorial for the basics. In Blender, create meshes that are it's on object and name them "UCX_1", "UCX_2", or something similar. It needs to have "UCX_" and then some letters or numbers.
These need to be selected when you export your mesh. After they are imported, in the static mesh editor, select the "view" menu then "collision" It should list the number of primitives (UCX mehses) and show you them around your meshes.
Remember to not let the UCX touch other UCX meshes (keep them at least 1 unit apart) and they need to be concave in shape.
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