I am after some help on how I could get a roof tile to fall down, and when it hits the floor it needs to smash.
I have tried the tile as an ApexDestructableAsset, but I can only trigger this by shooting it, and it explodes into all the fragments instantly.
I have also tried a fractured mesh, but can't get this to work either.
Have been thinking that I may be able to get this working as a particle effect, but think that there must be an easier way using the physics of UDK.
Thanks
I have tried the tile as an ApexDestructableAsset, but I can only trigger this by shooting it, and it explodes into all the fragments instantly.
I have also tried a fractured mesh, but can't get this to work either.
Have been thinking that I may be able to get this working as a particle effect, but think that there must be an easier way using the physics of UDK.
Thanks
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