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Creating a smashable roof tile on impact

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    Creating a smashable roof tile on impact

    I am after some help on how I could get a roof tile to fall down, and when it hits the floor it needs to smash.

    I have tried the tile as an ApexDestructableAsset, but I can only trigger this by shooting it, and it explodes into all the fragments instantly.
    I have also tried a fractured mesh, but can't get this to work either.

    Have been thinking that I may be able to get this working as a particle effect, but think that there must be an easier way using the physics of UDK.

    Thanks

    #2
    Have you tried using a fractured mesh?

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      #3
      I have yes. I can't get that to work either. Going to try using Kismet to see if that will work.

      Thanks for the reply.

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        #4
        After getting confused by Kismet, and not having the time just yet to start learning that, I have decided to use particles.

        For anyone who is interested I have so far setup a Mesh Data emitter that drops my roof tile mesh. Using the Collision module I kill the tile when it hits the ground. I then have an Event setup to spawn a dust effect in the location the tile was killed. I am in the process of adding another Mesh Data emitter for the tile fragments. Think this should work for what I need.

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